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#835
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How can Eagle Eye be fixed so it isn't unusable...
(Well, once in 1000 games on M200, a relearned Bolt might decide the game, but that's not certain), and usually it's exactly like that.
Give spells for defeating neutral creatures. But to prevent it from being overpowered, give
a) a random spell within certain limits (levels 1-4 of magic, and for level 4 you need Expert skill)
b) a chance for a high level of magic only if the neutrals were of a high level and Eagle Eye itself is upgraded (but it can still give Water Resistance, so to learn Resurrection or, say, Chain Lightning you'll have to fight a lot, actively visit Shrines/Sages, or be very lucky)
c) no level 5 magic, and no Town Portal either, and no non-combat magic at all, since the original Eagle Eye cannot teach it
d) a percentage chance to learn, meaning even with Expert Eagle Eye, a non-specialist without artifacts has a 60% chance to catch a spell they don't yet know (only the condition of an enemy hero and the necessity of using that magic is removed)
e) don't remove its usual effect, as it's still too rare, just like the feature of learning a spell without Wisdom or the requirement to win a battle. That is, in a battle against a hero — only that hero's spells, if they have any, even if you killed their Angels.

The empirical formula turned out to be:
Maximum level of the learned spell = (highest level of killed monsters + Eagle Eye skill upgrade level) / 2.5. Round down.
For a third-level spell, Advanced skill is mandatory; for a fourth-level spell, Expert is mandatory.

Thus, killing first-level monsters with Basic Eagle Eye — gives no spells. With Advanced or monsters of level 2 — you can learn first-level magic (but the chance is 40-50%, it won't be too great; it might take more than one day for conditional Slow/Haste to drop, and it's not much harder than finding a scroll or rebuilding a Mage Tower).
For second-level magic — either Expert Eagle Eye, and then even after a Graveyard you can learn your Bolt (meaning Precision and Dispel), or with Advanced, go into the Griffin Conservatory/Workshop/Hive, or with Basic, beat level 4 (but then a 40% chance, you'll have to mess around a lot)
For third-level magic (a theoretical way to get Animate Dead without a Necromancy Amplifier) — monsters at least level 5 and Expert Eagle Eye, and with Advanced — please beat levels 6-7 (and then maybe something will drop, but it's not guaranteed to be level 3, let alone Animate Dead).
Well, if you want level 4 — only strong monsters and Expert Eagle Eye, and beforehand it's best to learn all the other weak spells.

This is most likely nonsense, and even a similar mechanic will never be implemented, but I wanted to speak my mind. The option of giving a specific spell from each monster (for example, Resurrection from Archangels or Shield from Nix) is clearly too complicated, even if more lore-friendly, whereas such a change is at least theoretically possible.
Asking to raise the Learning percentage (doubling it or something) is probably futile; like First Aid, it suits many as is. But for Eagle Eye, it could be done.