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Have better map and was so easy , dont remember when to last have good map, but now all was OK.
faborit heroes : red - Alamar, blu - Dessa
TFP
Great 6lm from the HotA devs. I have NEVER IN MY LIFE played such a one-sided giveaway in SoD. Literally 0 outs. Alamar with built-in Earth, 16 angels on 141, Town Portal on the first try, early full control, supports, excellent road and off-road junctions with teleports to griffin conservatories from one treasure zone to another. I, on the other hand, have a road connection from 4 towns, quite long in distance. Native treasure zones are super tiny and poor, the size of a fist, but the Citadel adjacent zone is large with an off-road passage to an even more wonderful huge adjacent zone of sand, and the exit to the pink swamp is a total fairytale, also off-road on winding turns. If you go on foot, under the stables zigzagging around mountains, you might get there in a week. Also in the GM, as usual, a bunch of rebuilds and Dessa is a fool without Earth. Well, at least with Air. The tempo is incredible! 0 Drownings in the game! Magnificent. I'll say this: in SoD, when the opponent surpasses you in army, stats, tempo, map control, there is at least a ghostly chance to catch them on Armor of the Damned and Curse Shackles and shoot them in the town. Moreover, due to less contact, there is more time to survive. In that timeframe, more untouched zones remain where you can jump with Air control and find something. But this isn't about that game. Here, there are simply 0 chances. Candy was poured into the opponent's window, jump. On cloud nine from such 6lms. PS: BTW, why is Armor of the Damned in HotA? What good is this artifact? To break through neutrals?
ICQ is DEAD! Write here: my discord account is flate#4193 __________________ I'm fucking Luck like a dirty BITCH! :smile51: