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Epick game nostalgia in midlle roads: my resp block neer town 10-19 sharpshuters , block my town caslle, not rest oponent resp 2 dwels pit lords all so balanced, verry difikul start, but after first week get more towns, more scout area, more utopii so think all over logic.
2-1
TFP
p.s Sure re MG for TP : 4 times, for DD :6 times :smile54:
First time playing this template. I liked it actually on medium roads. What can i say about the game particularly? Basically poor understanding of the template. And its not a surprise it is rather natural. I thought the game until 134 was played by me in a good way. But that's wrong. Maybe mechanically yes. But in terms of strategy it was a disaster. Add to this bad map awereness, slow area scouting, late killing computers and u get slow tempo. Also u get less resources for your Mage Guild and less gold for buying army for converting into demons. Another 3 reasons why i got slow tempo despite my 2 Pit Lords Dwellings: 1) was big marsh zone, where i lost one week for Boots of Speed and money for demons 2) Main Guards (10-19 Titans) blocking one of the road directions 3) useless home Utopia, i spent 2 days for it and got only Black Orb, no stats at all, no control only 30k while my main hero Gundula was without Earth Magic. :( It came to me only in the last slot at the end. Very nice.:( Like opp i needed 4 rebuildings to get DD and TP respecively. And ofc the last reason and the most crucial one was when i succeeded in killng my own main hero on Sea Dogs. :smile15: Automatically deserved loss here. Nothing to add.