Okay, let's consider a specific example. Let's take Jebus Cross, as it's currently the most spectacular and popular map. I heard someone suggest creating a G-sized version of Jebus. So, let's imagine we have a G-sized Jebus. What would be the most popular strategy on it? I think it would be the same as on a regular Jebus: several heroes spread out in different directions for scouting and resource gathering, while other heroes work in chains, clearing out various guards and objectives. Let's introduce a concept like "effective movement points." Effective movement points are those spent by a hero while simultaneously scouting the territory and clearing out guards, meaning they don't perform unnecessary actions. Movement points spent running back and forth in chains or transporting troops are not effective. Movement points spent on scouting without clearing useful resources along the way are also not effective. So, how many effective movement points do we have with the usual strategy on Jebus? Not many. Now, let's consider a version with communication and summoning portals scattered everywhere. What would be the most popular strategy now? We spread out in all directions, and if we discover useful guarded resources in any direction, we immediately send troops there through the portal, and so on. In other words, expansion occurs simultaneously in all directions. How many effective movement points will we have in this case? More than in the first case. The more effective movement points, the faster we will obviously clear the map, reach the center, and encounter the opponent.
In my opinion, the drawback of this approach is that it eliminates the need to decide which direction is more advantageous to go, and even more so, when someone manages to clear out in different directions, which requires more significant strategic skills and the ability to conduct more complex battles. It seems to me that in Heroes, the decision of where to advance and the ability to conduct effective scouting and make that decision is one of the key elements that separates more skilled players from less skilled ones. If it becomes possible to break through everywhere without much difficulty, then the number of useful objects on the map will effectively be the deciding factor, rather than the ability to gather the maximum amount in a short time.
Любые сообщения, написанные с этого аккаунта являются художественным вымыслом и не соответствуют реальности. Относиться к ним стоит как к литературному произведению.