You misunderstood me. The point is to make battles with monsters more diverse. I'm just tired of seeing the same thing 10,500 times: capturing utopias, clearing out resource nodes, and fighting the same Guardians. This doesn't mean that reaching the Guardians will be slowed down or that confrontation with the opponent will take a backseat. The key message is diversity in battles.
I understand your idea; I just pointed out that interesting battles could add variety to the offline game, especially on custom maps, although there are already many interesting battles, events, and mechanics on them. However, online, this would increase randomness and worsen the chances with relatively poor starting conditions, because the ability to conduct routine battles with minimal losses due to knowledge of AI behavior is an important part of players' skills. If something is changed here, the pace will slow down, and fewer games will be playable, which is not good. In general, many games boil down to the ability to overcome the disadvantages of game randomness by making the right strategic decisions + the ability to conduct battles, and this change will significantly alter this balance in favor of greater randomness.
Любые сообщения, написанные с этого аккаунта являются художественным вымыслом и не соответствуют реальности. Относиться к ним стоит как к литературному произведению.