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Wars of the Wizards 3

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#190
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Sanin
The opponent denied the early spawns, then I took all of mine. First a block, then Sir Piccadrilli... The final spawns, plain and simple. I broke into the neighboring zone and see: 20-49 demons guarding the lift on the way. I didn't think there would be a bugged road through the treasure zone, so I attacked them and promptly threw the game. For the rest of the week, Solmir ran around with 6 golems and spammed Chain Lightning. I only built golems + there was an external dwelling of mages.

On the second week, I took two villages, grabbed two chests for 5k experience and one for 45 gr. Lizardmen. Had Intelligence, Air, Earth. A good pool of scrolls: both Visions, Haste, and a Dimension Door scroll. Built the mage guild for it, purposely saving money and didn't even build mages.

On the third week, I entered the treasure zone, took one Dragon Fly Hive, and a Cyclops dwelling there. On day 135, I finished the mage guild, Town Portal'd home, and ran toward the opponent. On day 136, I sit down in an empty main town. To avoid revealing my weak army, I do all this under expert Invisibility. On his turn, the opponent surrenders. Turns out he didn't even have his main hero there :eek:

Thanks for the game!
Thanks for the game!
icq - 346047955