As a viewer, I would like to see more diverse battles with monsters. Most online battles are: our army vs stacks of the same creatures (50 dwarves with an upgraded stack, for example).
A turning point in strategic approaches could be if the player had to more frequently engage in unconventional battles such as: our army vs three stacks of efreets with one unit in each, one stack of Wizard and one stack of dendroids.
I don't know in what format this could be implemented. As an option - the introduction of garrisons, where the monster type is not fixed and depends on the size of the contents behind the garrison. It would be like a mini treasure zone on a respawn or a replacement for a dull Dragon Utopia. The battle to reach the center could also involve breaking through a garrison. There's even an additional plus here - it's immediately clear what needs to be broken through to exit to the center + the ability to leave troops in the garrison, which also provides room for maneuver.
I'm sure there are plenty of downsides too. But those would need to be addressed in turn.
I am also all for strengthening the computers.
This is not for online games, because in online play, the player's goal is to build up and squeeze the maximum out of the respawn + break into treasure zones as early as possible and have the ability to clear them. Battles with monsters here are merely obstacles on the path to the goal that the player must overcome. This is exactly where the ability to fight battles with a starting army at the beginning of the game can be very helpful, and similarly, ГО is broken through by an army much weaker than this ГО. If ГО plays using the same tactics as a human - well, who would play that and why? That's not what the essence of the game is about.
Creating a full-fledged AI is, on one hand, very cool, but on the other - perhaps nobody really needs it. In any case, none of the chess players are burning with desire to play against Alpha. And for chess lovers, it's still much more interesting to watch games between people than Alphas.
The computer never surrenders. In a game against a live opponent, players have an approximate plan for the game, what to do on a particular template, and there are criteria for victory/defeat. But computers play until the very end, so even after teaching the AI the tactics of real players, such games will not be comparable + games against several computers will become meaningless, because finals are designed with the probability of winning even after losing most of the army. In a game against AI, except for 1x1, you cannot afford to lose your army.
Любые сообщения, написанные с этого аккаунта являются художественным вымыслом и не соответствуют реальности. Относиться к ним стоит как к литературному произведению.