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I would like to see a few things finally implemented in the game:
1) Resources should become truly rare, not just lying around everywhere. There should be very small amounts of them (1-2 units maximum) scattered around. This way, the search for and the struggle for resources will define the game's direction as a strategy. Such a system would eliminate the mindless and monotonous development aimed at quickly acquiring powerful creatures.
2) Artifacts should have a purpose and meaning, not just be collected for status.
3) I would like special magic (like the skill wheel in Heroes 5) and legendary advantages to be granted only with the Grail, thus adding an important goal to the game. I also believe there should be hidden legendary creatures that are revealed upon finding the Grail. The Grail should also be searched for not only on land but also in the sea, in the air, or in portals.
4) Eliminate thief guilds with precise information about the player; instead, let there be a system of rumors and speculation, so that encountering an enemy is a real surprise, not just a senseless slaughter. If you really want to know everything about the enemy, create a hero with keen eyesight and develop the espionage skill.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)