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Ideas and suggestions.

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#805
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I like the idea of changing the golem placement the most, but I can't quite figure out a clean implementation in my head. Perhaps placing the golems like the undead in the Ruins would be a good option.
A workshop with a built-in terrain type would not be a very suitable solution by default due to breaking the game's logic/dynamics, where the object's location directly affects the difficulty of capturing it (a Tier 2 Griffin Conservatory in the Dungeon is not always as easy to take as a Griffin Conservatory on grass). Making the workshop generate exclusively on snow is possible, but that's also a bit radical.
Overall, I fully support the idea of overhauling workshops and, of course, adjusting the timer mechanics. But how to do all this so that it's 'good' — that's the question.)
P.S. If there's a way to revamp the AI's brain and logic for conducting battles in similar situations, then that change would be the best!
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