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The Road Back

#55
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13ga
I replayed the map. I finished it in 103 days. I encountered a bug. I captured an Elven town and hired a hero there (the main hero's turn ended, and he was not in the town). I moved him to the town rebuilding button, the town rebuilt, and I was given a loss. If you rebuild the town first and then hire a hero, everything works normally.

Most likely, the main hero was standing at the castle gate, and during the rebuilding, he was "crushed."
13ga
In terms of siege, this doesn't give any advantages. The hero is pushed back on the scale – that's a minus. Destroying the walls works against the player. Walls reduce ranged damage and knock out towers, primarily targeting low-level creatures. Edward's archers are weak; they are not like Dugald's. It's only convenient to play with them using high-level creatures; otherwise, regeneration won't save you, and the hero's resurrection is not very effective. Monks/Inquisitors shoot poorly; the presence of walls is not so significant for them. Angels can fly over fences, and cavalry can only pass through the gates. But the defenders have free passage across the entire front. There are more of them, and they have the opportunity to immediately attack with all their forces. In the normal AI mode, understanding its advantage in numbers, it tries to bring everyone out into the open, but the walls interfere; as units pass through the gates, they spread out. This circumstance helps to better implement the hero's special ability.

I'll remove this ability, but if there are no ideas for improving it.
13ga
There's some incorrect premise here: the player will definitely use "Darkness." I posted my replay; the battle is won with moderate losses without the second school of magic. "Darkness" is convenient when a small army faces a huge one. On the map, you can gather a very large army. Even without training in the cities, I barely managed to buy all the units, and everything that brought in money was used. At the end, I sold a lot of artifacts and resources to upgrade the troops. Second, who will remove vampirism? I don't need it. My troops with high morale attack several times more often, deal more damage, and cut down the enemy like chickens; why spoil things. Edward's special ability works even better on vampires.

I downloaded the replay but haven't watched it. Somehow, I missed this option (that the player won't take "Darkness"). I'll add a mass vampirism spell, but only when the player has "Darkness."
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения

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