Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I exported the *.smd model in Archangel into a file that the game can read, but only the mesh. Older versions of 3ds Max support the skeleton; you can open older versions of 3ds Max and the animations. I have a friend who used to open animations, but he doesn't remember the details of the process anymore, and I couldn't do it. Here's what the model looks like: https://www.youtube.com/watch?v=qVL2Z7NOhl8 The alpha channel doesn't work on the teeth; where it should be transparent, it's black. If I set AM_ALPHA_TEST – it reads the alpha channels, making them transparent or semi-transparent; the texture from the model completely disappears.
Added after 58 minutes
In Archer_model, you have the mesh, and in Archer_skeleton, you have the skeleton. I checked. You don't need to export them separately; you can export them as a single *.mb file. Don't forget about skinning, or the mesh won't be displayed. When exporting, you need to specify the main bone, the global one. Did you create the skeleton yourself, or did you extract it from the game?
I extracted the skeleton from the game, but it doesn't matter whether it's 1 mb or 2; I always get this error: