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Avatar.The legend of Vanj

#2
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The idea is great. But there were some pitfalls. I started with Fire. Very close to the starting castle, I was offered a choice between a Wood resource or a Wood Camp. I chose the Wood resource. I thought it would give me a good start, and there are sawmills on the map, so I wouldn't need the Wood Camp later. A week later, after fighting my way through the neutrals, I found out that the Wood Camp is a necessary artifact for further progress. I restarted the game. I chose Earth. I did everything in my territory. The Avatar told me to approach his Temple near the Red faction. I approached, but nothing happened. However, I discovered that I could approach the Keymaster's tent without fighting the dragon guards. I moved on to the Air faction. Some shrines are active for the quest, and some are not. Here, I can't avoid the tent's guard; there are hundreds of mantises, and my hero has already reached the development limit – level 25. So, I would just have to sit and accumulate troops for months. I ended the game at that point. And some other minor things. The Phoenix Nest on the Fire faction's territory can be captured from the Earth faction's side. Events for the Red faction that cannot be disabled after activation. Trolls attacked four times in a row, and Orcs attacked four times as well. The Combat Training Hut near Sozin's Fortress told me that I was too strong for the battles and gave me +10 to attack and defense. It gives the bonus every time I approach. However, it disappears after the battle. P.S. I checked in the editor. It's clear why the quests for the Air faction aren't working. Not every event on the map has a trigger assigned to it. For example, the Gargoyles near the Fiery Mountains and the Wolf Forest have nothing assigned.