18 combat unicorns on the starting location were an unpleasant surprise. The plan was to attack on day 123, clearing everything (on day 115, clearing all creatures on horseback, 1 hidden Cyclops, and Wizard stronghold). On day 122, I acquired a "kettle" artifact, which resulted in impressive stats appearing in the tavern. My opponent also decided to get similar stats. However, the guard protecting the "kettle" in the center was stronger than the one on my starting location. Thanks for the game!
I gave up a box for Necromancers, Boots of Swiftness, 3-4 consumables, a hidden stash of cats, and a Wizard stronghold, all within 1000 movement points from the castle. I decided to scout on day 2 and found a hut with Earth Magic. On day 121, I positioned myself under the effect of the stronghold, and on day 122, I easily broke through. A weak player with good stats appeared in the tavern. I decided that this was a prison in the center, along with good artifacts. Scouting with Earth Magic revealed a long path to the central castle. Everything indicated that I would either attack my opponent in the center or they would attack me. Therefore, I decided to improve my stats by acquiring the "kettle" artifact near the Worms. There, a Giant Scorpion was defeated in the first round and almost reached the destination; in the second round, it lost two more stacks – morale. In the end, they showed me how not to rush. It turned out that I was too hasty; further down the road, there was a Castle stronghold for Horsemen and a free center. I managed to secure the victory, but it's a shame. Thanks for the game.