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A THREAD FOR NEWCOMERS!

#2229
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Ben80
The community has been playing "poor Heroes" for almost two decades now – the main opponent (besides another player) is stationary monsters on the map, resignedly awaiting their fate.

As a viewer, I would like to see more diverse battles with monsters. Most online battles are: our army vs stacks of the same creatures (50 gnomes with an upgraded stack, as an example).

A turning point in strategic approaches could be achieved if players had to engage in less conventional battles such as: our army vs three stacks of one efreet each, one stack of wizards, and one stack of dendroids.

I don't know what format this could be implemented in. As an option, introduce garrisons whose monster type is not fixed and depends on the size of the garrison itself. This creates something like a mini treasure zone at a respawn or replaces the boring Dragon Utopia. The battle for access to the center could also involve breaking through a garrison. There is even an additional plus here - it immediately becomes clear what needs to be broken through to reach the center + the possibility of leaving troops in the garrison, which also provides room for maneuver.

I am sure there are many drawbacks as well. But these need to be addressed sequentially.

I am also all for improving AI opponents.