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I got an unpleasant GO (Cyclopes), but it was close, 1000mp from the capital, which is mainly why I didn't restart. The exit is fairly standard for a Dungeon: on day 1 week 2, with 16 Cyclopes, 60 Medusae, 60 Harpies, about 100 Troglodytes, 3 Giants, and a bit more tavern fodder from the hero in the right tavern slot on d1w2. The earth magic at that point was basic, learned from a hut. No other schools. Quick combat showed a loss; I manual fought very successfully, luckily morale (I fought with -1) almost never triggered against the key stacks. I sacrificed the Giants, Troglodytes, Harpies, and a few Medusae. Got leveled up to oil, still have 120+ mana, expert archery, also picked up a 4th Zealot along the way (totaling 20 Cyclopes and 50+ Medusae), and, most importantly, at the very end of the turn on the last moves — a scroll of implosion. The mine stand was quite combat-ready. Labetta was moving through the GO along the roadless path with a small army, because she got Fairies along the way, and she surrendered on d1w2. Thanks for the game!
#2-1
I overestimated the respawn and couldn't re-rest Labetta, and ended up getting a rather weak result. Thanks for the game!