Auto-translated
This is a special build, but it also includes a small investment in the Dungeon faction at the beginning, although it's not very strong. In this mission, machines are only useful for the initial push and against the first enemies (maximum 1.5-2 months), after which you definitely need to abandon them.
Defense (BDP)/
Darkness (everything is maxed out)/
Shapeshifter (mana) + transition to Empathy/
Charms/ Scale +2 super spells for the main hero
Leader (Empathy).
I will definitely mentor - I need to break through the guard (Necromancers) https://d.radikal.ru/d08/1903/f6/eb40e1a62eac.jpg
Всегда играю на Г.