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Demon invasion.

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#219
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Gerter
This is a special build, but it also includes a small investment in the Dungeon faction at the beginning, although it's not very strong. In this mission, machines are only useful for the initial push and against the first enemies (maximum 1.5-2 months), after which you definitely need to abandon them.
Exactly... the Dungeon faction somehow threw me off... and I was right to think that the spell ////A projectile fired from a ballista explodes on impact like a fireball (the effect is similar to casting the "Fireball" spell). The "Magic" parameter, used to calculate the damage of "Fireball," increases by +1 for every five levels of the hero./// machines are not useful in any of the maps in this campaign... I completed everything with one set:
Defense (BDP)/
Darkness (everything is maxed out)/
Shapeshifter (mana) + transition to Empathy/
Charms/ Scale +2 super spells for the main hero
Leader (Empathy).
I will definitely mentor - I need to break through the guard (Necromancers) https://d.radikal.ru/d08/1903/f6/eb40e1a62eac.jpg
Всегда играю на Г.

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