We gambled on luck. I gave up the castle for 1900 + 500 for the color. I have a small respawn with almost no money and a modest starting army of 19 Lizardmen and a whole 20 Gnolls. But
a Hut with Earth near the town! :smile49: and 2 upgrade buildings +1 Defense, 2 roads. It was immediately visible from the overview that there was a treasure dwelling, but there was an impenetrable double block of 10-19 Snipers and 20+ Greedy Eyes. So I went along the road to the adjacent zone. There I took all the mines except the crystal one and headed off-road to my
green Dungeon, which spawned right next to me and was hidden behind mountains. With the remnants of an army of 15 Lizardmen and 4 Serpent Flies, I managed to defend myself in the city. There was also a Stable near the Dungeon. At home, I built the Wyvern in the city, but I couldn't afford to buy it out on the first week. Taz caught a log and on day 121 I set out through the stable to the teleport that was right next to the Dungeon and led to the adjacent zone. Through it, I found along the road in the underground a
purple Inferno. Returning to the adjacent zone, I picked up the gloves and found the first beehive. I broke through 73 Mummies with tears in my eyes — Taz, although he was an Expert in Earth (slow, stone skin), with 1 spell power he spent all his mana and a lot of timer. I fought with an army of 4 Wyverns, 26 Lizardmen, 5 Eyes, and 6 Medusas. On day 125,
TP came immediately in the Mage Guild!:smile49: Taking the beehive with 8 Wyverns, I revealed another one in the same zone and headed to it along the stone path for 2 turns, going around the mountains. It turned out to be 6 Wyverns. Thus, on day 131, with growth, I had 22 Wyverns and a rebuilt Mage Guild already with the first level-5 upgrade. Next, to buy out the army, I broke through the Naga Bank near the Dungeon and took the Cyclops Stockpile near the main (actively doing the level-5 upgrade). And then on day 133,
Kirr of the reds runs in on a single Angel and takes my treasure dwelling right from under my nose, essentially. Being on the move nearby, I make a trade and upgrade 15 Monarchs, break through the shooter blocks, and attack him. Speed on grass is the same thanks to Serpent Flies, so I thought that with Haste on the Monarchs the Angel would die, but it turned out there was Tactics... Near the dwelling, I revealed a Utopia! With stats of 4 12 on day 134 and without mass life drain, I didn't risk going into it. Then I ran to my adjacent zone, took the Conservatory with 3 Angels without losses, and another Naga Bank. I spent another turn in the treasure zone in the underground, where I gained 2 levels (read: 2 combat stats) and took the Sword of the Fire Dragon's Tongue +2 Attack/+2 Defense and the Shield of the Damned +3 Defense. Stats became 7 18, so on day 135 I stood at that Utopia and on day 136, with a purchase of life drain, I took it. It turned out to be a pair, and there I got:




Essentially, only the Helm was missing for AOTD, since I saw the Breastplate at the External Art Market.
On day 135, I also managed to get the Imp from the 5th attempt. Although Taz had only 4 spell power :D, he had Intelligence and Double Mana, so Implosion for 600 damage wasn't superfluous.
Next, another Utopia-pair fell near the Inferno, and in it was:
another Speed Ring :D


On day 137, from the sixth attempt, FINALLY DD!! :smile23:
I immediately went to the opponent. Because a View Earth gave me a clear answer as to where he was. And below him, behind the mountains, there was another Utopia in my stone adjacent zone. So I didn't see any other options for where to run, especially on a low timer.
In this Utopia I got (a triple):

And on day 141, I captured the opponent's main. The next turn I would have placed the Archive. I also had 2 supports, Aine and Aeris, and was leveling Luna. But after the failed Utopias, the opponent surrendered. :smile15:
Thanks for the GRU!