Overall, the situation with the Cyclops and the Tiraxt without land wasn't very pleasant, but throughout the first week, I was only cheered by one thing: hiding the bears and building a dungeon for them.
And yet, after thinking a bit on level 121, I decided that I might as well leave, but I'd ruin everything, so I decided to go up the respawn point behind the stable, get a Gladius, a couple of Zephyrs, and a Necklace that reduces morale by two.
It cost me quite a bit of game time, and I ended up leaving a bit late.
I waited a long time for an opponent with mass haste or an Arcomage under control. However, the opponent wasn't in a hurry, and I cautiously, too slowly, was taking over the center.
Finally, an alliance and an elixir were gathered, and Tiraxt finally managed to catch Kirr in his tower.
Thanks for the games!
skype: goshanstop.ru
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