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Difficulties - Difficult and Impossible.

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#6
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Marmot

The AI can sometimes behave in surprising ways, and even differently in two playthroughs of the same map. For example, on the Polish map "Zagubione Imperium," the last enemy, Red, just sat in his town and didn't even come out until I arrived and defeated him. But for another player, Red was very active, and victory required effort.

Well, that's correct; he has three behavior patterns: warrior, builder, and traveler. That's why he behaves differently.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того