But with the Hero class, it’s a different story. The second scenario is very difficult, and I can imagine the 5th one being even harder. I’m also a bit worried about the 4th scenario, considering there are several enemies that move together, the mentor’s guard is strong, and it’s problematic to protect both the mentor and the Darkness spell (as well as the Machines and Attack spells) without the help of a Mind Master. There are only two towns (the second one without Dogs), and the guild limit is 3/2 (which will allow you to give up Darkness magic before reaching the mentor if you’re offered a bad skill at level up), because the value of Darkness magic at that stage is only in the Mind Master and nowhere else. (But there’s a portal scroll and 2 pairs of boots in the town, which is very useful).
But with the Hero class, it’s a different story. The second scenario is very difficult, and I can imagine the 5th one being even harder. I’m also a bit worried about the 4th scenario, considering there are several enemies that move together, the mentor’s guard is strong, and it’s problematic to protect both the mentor and the Darkness spell (as well as the Machines and Attack spells) without the help of a Mind Master. There are only two towns (the second one without Dogs), and the guild limit is 3/2 (which will allow you to give up Darkness magic before reaching the mentor if you’re offered a bad skill at level up), because the value of Darkness magic at that stage is only in the Mind Master and nowhere else. (But there’s a portal scroll and 2 pairs of boots in the town, which is very useful).