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If desired, the game can always end on the 2nd week for this template, just a couple of extra days of travel compared to the M size, and voila.
For which template? 2sm4d3?
Please clarify how it should be played, with two AIs or with 4 people. And how do you imagine it? Players guarded by an entity worth 6000? That fights on the second day? Have you considered that encounters will happen on the first week?
Completeness??
But online players rarely play like that. They always prefer their boring routine of endlessly killing neutrals, 100500 battles with defenseless monsters.
The game is designed that way. To encounter an opponent, you need to find something, take it, level up, gain an advantage, and then meet to realize it in a fight.
Online players avoid real difficulties.
You're so tasty and juicy. Do you really think that adding AI to the map in a skirmish will make it "harder"? ))
Take, for example, the 6LM10a template, which has 6 AIs. But for some reason, no one thinks about why each AI plays with a maximum of 2 heroes, and is not a full-fledged participant in the game. Because there is a total limit on the number of heroes on the map, which the AI takes into account, unlike a human. This limit is approximately 20 (depending on the selected difficulty). We subtract 16 heroes hired by people, and there are only 4 left. That is, only 1 hero for each AI. Has anyone bothered to increase the limit? No, of course. Why play difficult games, "lose momentum"?
>and is not a full-fledged participant in the game.
Because it's the dumbest bot, not a DeepMind or OpenAI neural network. And no matter how much you try, you won't become a musician.
No matter how many heroes you give it for ransom, nothing will change globally.
Because the AI doesn't know how to fight, the AI doesn't know how to build chains.
(by the way, here's an idea to throw in for new features in HotA: expand the pool of AI heroes, at least just for online play. Or ND+)
Of course, you will most likely be ignored because there will be more running around for experience, and that's it. This is obvious, even if not to everyone)
> Why play difficult games
Haha)) You really cheer me up)) Pure naivety, to be honest.
That is, in essence, online players play in "self-satisfaction", with the exception of one single final battle.
What are we even talking about? Of course, any game is fun.
Or is there another analogy? Put 2 AIs on 200% = invited luxurious furies? Or at least familiar mermaids to the bathhouse?
And, accordingly, they do not understand Heroes, which they imagine, and based on which they come up with all sorts of their suggestions for improving the game.
I see you know a lot)). It's immediately obvious))
Add AI and play on 200% = completeness.
And of course, online players are to blame for the fact that the developers limited the pool of heroes for the Artificial Idiot, so they are noobs.
They have long been playing in their own version of Heroes, far from the original idea.
You probably know the "idea" better than anyone else. And maybe even better than the creators themselves. I don't even doubt it)
And all sorts of suggestions - go to the same place.
what??
The most important point, due to which there is a discrepancy with the original idea of the game, is that for one real player (AI at 160% is, of course, not), there is too large a piece of the map, and, accordingly, too much of everything. Including hives, cans, and undead. Problems with a large number of skeletons in necromancers are due to the same reason.
What is this idea?http://pixs.ru/showimage/velikayaza_6522270_31227039.png
And yes, AI at 200% IS A REAL PARTICIPANT IN THE GAME!! ))
Regarding the 2SM4d3 template. Yes, with a proper map size (M-U, M+U), there can be a fairly early encounter. If this is not suitable, there are many other templates, including those that you can come up with yourself.
Yes, everything is fine, encounters on the second, third, fourth day - this is completeness. The main thing is that it's 200% and with two AIs. That's it! Enough))
which you can come up with yourself
Good luck https://i.ytimg.com/vi/dLR_OJ0YRtU/maxresdefault.jpg You'll tell us later.
The factor of luck, with this approach, of course, still plays a greater role than in the approach of online players. But if you take a sufficiently large tournament segment, the strong one will still score more points. But in games for elimination, the factor of luck would certainly play a major role.
You've completely lost it. What are you talking about? Luck, approaches, online players, tournament segments.
Everything is mixed together.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
За то что нейтралы не бегают за единичкой, для меня это уже стоит того