I don't know if this has been mentioned before...
We need to add:
1. Spells that increase/decrease the movement range of units.
2. A skill for developing neutral magic or something similar.
3. Some elements from WOG: new creatures, quest buildings, etc.
4. Magic that protects against other schools of magic, and corresponding new spells.
5. New towns.
Just my opinion...
1. I don't understand, are you talking about slowing down or speeding up? They already exist.
2. There is no neutral magic, so why would we need a skill for it?
3. Quest buildings already exist in quests, if I understand correctly what you're talking about.
4. This will be added.
5. Do you want to bring back all the towns from WOG? That won't work. It would contradict some of the existing ones.
I hope I understood you correctly.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis