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I'm trying to implement the following feature:
1. At a certain point, save the map using Save().
2. Launch another map using WarpToMap().
3. From the second map, load the saved game.
When loading the saved game, whether manually or using Load(), the game crashes without any errors; it simply crashes to the desktop. Maybe someone knows if this is an intended mechanic or if there's a way to fix it?
Manually saved games or autosaves load perfectly fine. I thought the issue might be that the save file needs to be specified in the map's resources, but that doesn't change anything.