A reasonable musician (artist, etc.) has two goals: 1. To make a living doing what they love. 2. To have their work be in demand, and for as many people as possible to listen to their songs (watch their performances, videos on YouTube, etc.). And these goals are not always proportionally related, especially in the former USSR. There are many semi-impoverished underground musicians whose songs are listened to in all corners of the country, but they don't get much in return financially. And they are quite happy with this, because the name itself lives on. Something similar may be possible in the case of the "HotA" project. 1. A huge number of people play this particular version of the game. 2. The developers themselves enjoy what they are doing. = monetization is not really necessary. And it is not a fact that it (monetization) would significantly improve or speed up development. Unless the budget is like that of Blizzard, but that is a utopia (maximum with 4 bags of gold).
A reasonable musician (artist, etc.) has two goals: 1. To make a living doing what they love. 2. To have their work be in demand, and for as many people as possible to listen to their songs (watch their performances, videos on YouTube, etc.). And these goals are not always proportionally related, especially in the former USSR. There are many semi-impoverished underground musicians whose songs are listened to in all corners of the country, but they don't get much in return financially. And they are quite happy with this, because the name itself lives on. Something similar may be possible in the case of the "HotA" project. 1. A huge number of people play this particular version of the game. 2. The developers themselves enjoy what they are doing. = monetization is not really necessary. And it is not a fact that it (monetization) would significantly improve or speed up development. Unless the budget is like that of Blizzard, but that is a utopia (maximum with 4 bags of gold).