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There's an interesting nuance related to this. If the battle starts with the AI's turn, the initial time delays are always identical, which means the initial state of the turn is also identical: units move the same way, deal the same damage, and their morale/demoralization/fear levels change identically.
This is a well-known fact because the pauses between the AI's continuous actions are always the same. For simplicity, you can consider them equal to 0.
I remember one battle where you had to choose a hero with a tactic to disrupt this sequence during the AI's first turn.
Marlo_Stanfield
This is very interesting. So, the monster week mechanic can somehow be trained. I need to take a look at that map.
I don't remember a map where I couldn't generate the desired monster week. Sometimes I had to rewind a few days, but the issue was always resolved.
wenwell
In HD+, you can also find the desired random outcome by iterating through rounds, but this is only suitable for quite specific battles. As an example.
I have the feeling that it might have been possible to do it faster without HD+, but here you have a guaranteed result.