In theory, you can also use slow animations and then catch the moment :D
I usually use this to burn the enemy with a wall of fire. With turbo mode, it's hard to see how the creatures move and where they are going, so it's more advantageous to place the wall. I have to change it during key moments.))
On HD+, you can also find the right random outcome by iterating through rounds, but this is only suitable for quite specific battles. As an example.