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With SoD_SP, you can use the "Original RNG" function, including it at the right moment when a different random outcome is needed. I had a battle where the Djinn gave two useful spells in a row – Haste and Executioner – with the function disabled, but the third spell was useless, so after the two spells, I had to enable Original RNG and try to get something else. In general, sometimes you need to check in advance what drops when the Original RNG function is disabled and enable it where it is needed right during the battle. This can save a lot of time.
Without this, that battle would have been much longer because the first Haste spell was found after 6 seconds, or fractions of a second after the start of the battle, which was difficult to catch.
Also, the random element in HD+ and the disabled Original RNG function in SoD_SP are different things, and the results can be different. I just rechecked, and the Djinn casts different permanent spells in HD+ without SoD_SP and HD+ with SoD_SP (with the Original RNG function disabled).
It is possible that the uncontrolled random element in the computer's turn can also be different, and the typical situation – the computer goes first, boosts morale, and attacks – can also be controlled to some extent.