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Walkthroughs for custom maps.

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#2676
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Dirty_Player
There is a program for generating maps, check it out in the Royal Games thread on the portal. If you can't find it, I can upload it on the weekend.
Thanks, I found it. But I haven't had time to test what it can do yet.
kolotok
It was discussed somewhere here that the pseudo-randomness in battles is tied to the computer's internal timer, i.e., it is precisely in this way, based on the computer's time, that randomness occurs. In simple terms, if we attack a gorgon in a battle with a dragon, and the gorgon's gaze doesn't trigger, and won't trigger, if we attack in the same time interval, then when we repeat the battle, we can wait 1-2 extra seconds, hit, and the gorgon's gaze will work. The same nonsense works with the pseudo-random casting of spells by wizards and djinns; waiting for a pause or, conversely, quick actions often allow you to choose the desired randomness.
Yes, that's exactly how randomness in battle works (we're not taking HD+ into account). There are time intervals, and if you click within them, you get morale, luck, etc. At the same time, morale bonuses, for example, simply increase the probability of hitting such an interval, so theoretically, you can boost the morale of all your units every round, even with a +1 morale bonus, if you know when to click. As far as I understand, the principle of that "traffic light" program, which doesn't work on Windows 7, is to show us the moments when we need to move the units.

In this regard, there is an interesting nuance. If the battle starts with the computer's troops' turn, then the time delays at the start are always identical, which means that the picture at the beginning of the turn is also identical: the units move the same way, deal the same damage, get morale/demoralized/gain fear in the same way.
kolotok
For example, on the Chinese map, the Week of the Devil was constantly generated every other time. And our starting castles are Inferno! Therefore, there was a situation where if we don't upgrade devils to archdevils and don't buy them, then after a couple of weeks, the Week of the Devil will trigger again, and we get a huge increase! But then we fight with a large army of unupgraded devils. Or we upgrade and get stronger archdevils, but the week of our creatures won't give us an increase. That is, the author somehow managed to force the frequent generation of specific creatures - devils - and tie it to the plot and the choice of how we will fight, with what army.
This is very interesting. So, the moment with the Week of the Monster can somehow be controlled. I need to take a look at that map.