No Earth Magic - teleport to nearest town once per day and cost 600 movement
Basic Earth Magic - teleport to chosen town and cost 600 movement
Advanced Earth Magic - twice per day and cost 400 movement
Expert Earth Magic - 200 movement
Dimension Door:
No Air Magic - once per day and cost 800 movement
Basic Air Magic - 600 movement
Advanced Air Magic - 400 movement
Expert Air Magic - 200 movement
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No Air Magic - once per day and cost 1000 movement
Basic Air Magic - 700 points
Advanced Air Magic - twice per day and cost 600 movement
Expert Air Magic - 500 movement
Fly:
No Air Magic - 60% penalty
Basic Air Magic - 40% penalty
Advanced Air Magic - 20% penalty
Expert Air Magic - no penalty
some tweaks here and there. most important factors:
1) Town Portal - max twice per day and need Earth Magic to really benefit
2) DD - once per day and also need Air Magic to really benefit (otherwise high cost, hence will not be spammed every turn)
3) Fly - situational without Air Magic and will be spammed with Air Magic (to keep Fly/DD more or less equally useful and benefiting more from Air Magic)
this way Earth=Air and not Earth>Air in my honest opinion !
an idea that could possibly work out well
- disable TP/DD/Fly from Books, Scrolls, Guilds
- enable Pyramids for these 3 spells only
problem solved. you need an adventure map spell - find a Pyramid
additionally
- you can freely select the spell you want from a choice of 3 each and every new Pyramid
- make it permanent after choosing, like a Shrine, so any subsequent visitors may also learn that exact spell
- 'Tournament Rules' ( HW_Rules ) enable Pyramids with this mechanic, otherwise disable
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Town Portal:
No Earth Magic - teleport to nearest town once per day and cost 600 movement
Basic Earth Magic - teleport to chosen town and cost 600 movement
Advanced Earth Magic - twice per day and cost 400 movement
Expert Earth Magic - 200 movement
Dimension Door:
No Air Magic - once per day and cost 800 movement
Basic Air Magic - 600 movement
Advanced Air Magic - 400 movement
Expert Air Magic - 200 movement
_________________________________________________________________
No Air Magic - once per day and cost 1000 movement
Basic Air Magic - 700 movement
Advanced Air Magic - twice per day and cost 600 movement
Expert Air Magic - 500 movement
Fly:
No Air Magic - 60% penalty
Basic Air Magic - 40% penalty
Advanced Air Magic - 20% penalty
Expert Air Magic - no penalty
some tweaks here and there. most important factors:
1) Town Portal - max twice per day and need Earth Magic to really benefit
2) DD - once per day and also need Air Magic to really benefit (otherwise high cost, hence will not be spammed every turn)
3) Fly - situational without Air Magic and will be spammed with Air Magic (to keep Fly/DD more or less equally useful and benefiting more from Air Magic)
this way Earth=Air and not Earth>Air in my honest opinion !
an idea that could possibly work out well
- disable TP/DD/Fly from Books, Scrolls, Guilds
- enable Pyramids for these 3 spells only
problem solved. you need an adventure map spell - find a Pyramid
additionally
- you can freely select the spell you want from a choice of 3 each and every new Pyramid
- make it permanent after choosing, like a Shrine, so any subsequent visitors may also learn that exact spell
- 'Tournament Rules' ( HW_Rules ) enable Pyramids with this mechanic, otherwise disable
http://heroescommunity.com/viewthread.php3?TID=43966&pagenumber=58