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I don't usually play hero-based adventure games like this one (especially those with a misanthropic slant), but I decided to give it a try (I was tempted) out of sheer curiosity. The difficulty of the battles at the beginning and during sieges was appealing. That's probably the only merit of this map. The heroes are strange and, for some reason, invisible (so you can't do without a mini-map), and the author has deprived them of their natural qualities ("good" will, all-knowingness, and true luck), forcing them into the author's harsh idea of a "heroic" destiny. Player creativity is punished by Baal (is that a Phoenician deity?). It was aptly noted earlier about the "jump in place" as a provocation, but during my playthrough, I kept remembering a phrase from a famous comedy: "Everything has been stolen before us." In general, the author clearly overdid it with the gameplay algorithm. I only made it to the third siege. Then, a certain Orris (level 29, 15-23-29-21, +5 luck) appeared with a horde of undead (mainly 80+80 liches and about 800 skeletal archers) and put an end to it. Greta was level 27 (9-27-8-19, +6 morale and +9 luck) with light magic and Elven luck, and a decent army (mainly 147 forest archers and 96 high druids). And, strangely, there wasn't even a real battle: the initiative necromancer (probably with his own set of artifacts) immediately created phantoms of all the archers and summoned a hundred shooting elementals, they naturally fired, and that was it – game over. I've seen a lot, but I didn't expect such "cheating." I looked at the reviews and realized that no one has completed the map without using the console. Well, we'll have to wait for a classic.