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I don't quite understand why the stats are the way they are. Especially, it's concerning that the damage dealt by units barely increases from level 1 to 4, and only then does it jump significantly, and the same applies to the cost... In general, the cost of units seems too high, and the increase is small... (especially for an angel, which costs almost 5000 gold, considering the resurrection cost)... It seems like the developers decided to eliminate very large armies in the game and want to make players value each unit, like in chess... This is a very debatable innovation... Besides, I feel like there will constantly be a shortage of gold... :eek:
Меня всегда преследуют умные мысли, но я все равно быстрее :D