-Deal. But no tricks. I'll give you the coins when you lead me to them.
Ronard shows reasonable caution and skepticism; that is, he constantly checks for possible ambushes and tries not to agree to enter obvious dead ends where he can be easily surrounded.
If possible, I will check unarmed combat.
/ Forgot about the duelist's restrictions on sabers and rapiers. /
- Welcome," said a battle-hardened girl, greeting Mirna and offering her a seat, "my name is Minna Rihok, and now I am responsible for all matters related to our school of martial arts."
After this brief introduction, she told him a little about what their art was like and what the terms of admission were.
Profession | Restrictions | I | II | III |
Fighter [/CENTER] | No weapons, no armor. | The character dodges any attack except those that affect an area. Cooldown: 2 turns. (❌) | The character avoids any action that would lead to its death, removes all negative effects from itself, and restores 50% health. Only works once per battle. (❌) | Counterattack in case of successful dodge. Deals double damage and paralyzes the opponent if he does not pass a stamina check against the character's agility.(❌) |
Specialization | Damage | I | II | III |
Unarmed Combat | Strength*1.5+agility | +3 to speed, +3 to accuracy, +3 to stamina, +3 to will checks, +3 to initiative | +1 to dodge for each point of agility | The character attacks up to five times, provided that he does not miss; each subsequent attack deals 25% more damage. |
Profession I: 15 days.
Profession II: 20 days.
Profession III: 25 days.
Specialization 0: 10 days.
Specialization I: 20 days.
Specialization II: 25 days.
Specialization III: 30 days.
Helmut put his fingers in his mouth and whistled, signaling Viggo and Julia.
- Who are you? Why do you wander around at night? Identify yourself, citizen, are you local?