But this is not so much the player's merit as it is the author's oversight. Leaving Fly and DD available in the guild is, of course, a serious mistake that automatically negates about 90% of the idea behind almost any map. Wenwel is great for noticing that!
And some kind of wild possibility to block computers through digging - I'm hearing about this for the first time! It's funny, but I'm still surprised by how crooked some things in Heroes are implemented at the software level.
However, this does not negate the question of the author's intention regarding the walkthrough, because these two shortcomings can be fixed quite easily.
And it shouldn't diminish the merit of completing those 10% - being able to develop and survive. For this map, that's not a small feat. It's a pity that every time the conversation about this map always comes down to questions about bugs.
However, wenwel gave a fresh look at this map!