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Heart of the Night

#150
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I couldn't resist, I wanted to play as Clemira, so I had a test battle. Karlam was sleeping somewhere in the basement.

No losses. The idea worked, although I don't know what the author had in mind.

Clemira lowers Defense and casts Chaos and Berserk. Obviously, we increase Defense as much as possible, leave Empathy as is, cast Storm Wind, and change all summons to Counterspell.

Basically, Greta went before Clemira and blocked her. At the beginning of the battle, thanks to Empathy, Greta managed to go twice. Clemira only managed to cast Scream twice, and the second time she casts it a little weaker - my Defense became 1 and Luck 2, and there were no options at all. And once she cast Cold on the nymphs - they were resurrected, of course.
We quickly took care of all the flying units - they come in one by one, and the walls are still intact. My units are sitting around, telling jokes, and shooting a little.

In Sanctuary, Defense is given out on Tuesdays. The main thing is not to sell the Armor of Fearlessness and put it on instead of the cuirass.
In the end, the Defense in front of the castle is 15 units, which is quite enough.

UPD: I replayed it and tried it with Distraction - it's some kind of failure. She casts Berserk, but doesn't remove its Light. And there's no Dwarven Shield. So I'm sticking with my original strategy - Counterspell
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