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Heart of the Night

#148
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Orris won without any losses, or rather, there were losses, but he resurrected everyone. In the replay, he made a small mistake and started resurrecting without the buff from the druids; he corrected it, but it wasn't a big deal. Mass Uprising wasn't needed. The idea is the same – to maximize initiative and critical hit chance against the enemy. So, Righteous Fury is a must-have; I took Misty Veil from the mentor. On Friday, in a random Sanctuary (I don't know why it's called that), they give +1 to initiative. Forest Trickery is learned in the Academy. Here, it's clear that you need to destroy the liches, skeletons, and elementals he summons, and the Phantom does this, or deals with what's left after his archers attack. I replayed it with Mass Uprising, letting him shoot at my units a bit; the result was the same, and in the end, we resurrected everyone who died. The battle took place during the Week of the Dead Calm. UPD: I replayed it – I had to resurrect the nymphs once at the end, and that was it.
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