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Regarding Rise of the Sun King, I've added some information to the main post with the description. The Dragon Lair can be taken on day 3 without mana, and Griffins can be defeated in the first week. You can use 1 Golden Dragon and two Unicorns as support units (roll for Blindness). TrunkenDieb can be defeated with a well-developed Crag with artillery for initiative (tower control) and a good mana supply; mana might be an issue because we don't have the option to increase intelligence with the Witch Hut.