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Heart of the Night

#135
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In the first version, after running around a few times, you can collect items from distant locations. The most problematic turned out to be the library with 4 stats (I aimed for it and ran around for several turns just for it) and the tent near the two-way portal, especially the library. I ran around for a long time, but I managed to grab it in the end :) The Grail is honestly impossible to get without jumping afterward. You can get off the sea by knowing in advance and having the "Pillage" skill before boarding the ship; otherwise, everything is possible. When aiming for the library, you need to leave a demon at a distance on the mountain path near the portal so that it doesn't teleport, but also isn't within 1-2 steps; you have to find the right distance through trial and error. It's the furthest from the central road; everything else is a bit easier. The only annoying bugs are the looping (and possibly the behavior of the elf in the city garrison, but I didn't encounter it), but if you move a little closer and make an incomplete move, it can be fixed.

Yes, the first version is fine).