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I guess I didn't explain it well. My objections boil down to one thing: IMHO, the map is basically inaccessible to players of weak and, perhaps, average skill levels. I think that at least on the "recruit" difficulty, the opponents should be made easier. But that's just my IMHO. And I got frustrated only because there are very few story-driven maps of such high quality and with such great design...
Thank you for such a positive assessment :) This is my first completed project, so, perhaps, in pursuit of originality, it turned out to be too elaborate... In the future, I will try to avoid this.