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Okay, I watched Remix's playthrough to the end and realized that he took another step in the wrong direction – when creating the mini-quests, he didn't include initiative. It's too harsh for a recruit-level player; I doubt even a mediocre player would get through your map, even halfway. It's a shame because the concept was interesting, and the game is practically an RPG, but the overly strict limitations and excessive difficulty ruin it.
Come on, you're exaggerating! Initiative-based mini-quests are a fundamental aspect of the Academy faction in the late game. Yes, the map is quite challenging, but I believe there are resources available to solve any problem. The real issue would be if those resources weren't there, and everything devolved into randomness and luck. And you can't balance it for everyone; some people even manage to complete the very first, even more difficult version on a single hero. Besides, there should be some challenge in any case; otherwise, the whole point of the game is lost, in my opinion.