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Heart of the Night

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#128
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to 13ga
The main disappointment was Greta's storyline. The nonsensical special ability of the elf strongly correlates with the female name of a muscle-bound male.
I already wrote that there are no elf models or anything remotely resembling them in the game. I also couldn't find any fan-made ones, so here it is.
The summoned dragon doesn't get regeneration, and the enemy armies are very large, so it dies quickly.
Regeneration would be overpowered, wouldn't you agree? As it is, the dragon survives well in later battles, under the celestial shield, for example. At the beginning, yes, it is vulnerable, but in the updates, I gave it agility to compensate for this somewhat.
The structure of the battles in the Castle is essentially anti-elf – drawn-out, with an emphasis on defense.
Here, perhaps, I tried to structure the battles so that the potential for simply overwhelming the enemy with a large force would be minimal. It turned out... not very well, I admit. However, many of the shortcomings were again fixed in the new versions.
I didn't understand if it's possible to honestly dig up the Grail under the conditions of the eternal night. No matter how much I ran, I couldn't get a handicap of 2 days' travel. If the gap became too large, Baal would teleport to the nearest respawn point to Karlam.
It is possible, but it is really very difficult to achieve, so it was fixed. Teleports are now also from a greater distance.
As a suggestion, it would be good to display information about which elf outpost increases the growth of which creature. It's one thing to spend resources on increasing the number of dragons, and quite another on trees.
The outpost gives all troops, from druids to dragons, so that's why the price is so high.
Everything is regulated: army, spells, and movement paths. For the player, this is movement in a tube: you can't swerve left or right, jumping in place is a provocation. Spells are given when capturing certain objects, and it is unclear what will happen if you change, say, "chaos" to "light" on the mentor at the end – what spells will be in the book? In this map, everything is done "quickly." Only after playing to the end can you say that it would have been better to do things differently.
These restrictions arose more from the plot – we find ourselves in an unfamiliar area, with a much stronger enemy constantly on our tail, so any mistake can be fatal. Spells, once learned, remain forever (this is a game mechanic).
The map is designed for those who like to cut dinosaurs with a pocketknife.
A knife is also dangerous for a dinosaur if you hit it in a vulnerable spot.
The scenario is 5+. There are a lot of intricacies in the map, but everything works well. The map is carefully calculated.
Thank you for that, although you probably got lucky and didn't encounter some of the unpleasant bugs of the first version.

In general, thank you very much for the feedback; I agree with you on many points. It's a little disappointing that you played the very first, rather raw version, and that spoiled the impression.

to Mupy-Mup!
Here, perhaps, some also have different logistics; I went for developed + pathfinding + green boots.

Yes, he has logistics + pathfinding. But before, there was also a permanent buff from the stable (now it's only during the eternal night).

And with the Day of Awakening, you can experiment. For example, you can time it so that before the battle with the Necromancer, you get an initiative buff from a random Sanctuary (it seems like the 5th day of the week). And, as it happens, if you take the Dragon Ring from Karlam, you will have enough time to go to the underground and get Greta the Phantom, if needed.

to vadim_t
Damn, I got to the battle with Baal and realized that all the previous tricks of the map author were just so-so... Yes, my troops respawn, but it's just unpleasant to watch them being beaten. I'm not sure if I'll finish the map – I'd rather watch Remix.

I wouldn't call this battle difficult – the main thing is to counter the wave of minions with magic protection or fire resistance; there's nothing else special about it.
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