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#6710
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>nerf problematic classes
nerf problematic cards
What happened to the Sukei? Did they get sick? The only thing I'll say is that the Admiral's nerf is quite significant. There were times when I wanted him to have 4 HP, but that's a double-edged sword – if he sacrifices himself, he'll also apply his buff and free up a slot for new, stronger units. The cost doesn't give him anything; they should have added one to the Latamu, or made the Assassin's Dagger cost one.
My sword, my trusted ally, unphased by my aspect.