Skip to content

Heart of the Night

#126
Auto-translated
I experimented a bit, figuring out what works best – it seems the best time to awaken Baal is on a Friday.
If the time until his awakening doesn't affect anything and you can loop through weeks endlessly without anything changing, then that's fine. I arrived at his place on Sunday evening and spent the entire work week waiting outside his door.

There's probably some individual logistics involved; I used Developed, Pathfinding, and Green Boots.

So, we wake him up on Friday morning, go to the hut, then to the bushes, and collect everything that's there. I tried to get Wisdom before the bushes, and they gave me some very good spells there. Then, we go to the garrison and spend some more time so that Carl can obtain the Dragon Ring and give it to the lady. I removed all artifacts from her except for the clover.

Then, Carl leaves, and Greta, who arrived on Wednesday, is left alone, and from here, as I understand it, the countdown to the arrival of the Necropolis begins. We have 5 days left for construction – this is enough to build all the basic dwellings and the Castle, maximizing the growth. The thing is, you also need to upgrade the archers, i.e., I didn't build dragons yet. And Ents are mainly needed to establish a certain relationship with the fairies; otherwise, in the first battle, at least, they just stood in the corner.

The Necropolis arrives on Monday morning, so we'll have 2 full growth cycles in 2 weeks, or however many resources we have left; the main thing is to build the Castle.

That's how it works