The main disappointment was Greta's storyline. The absurd special ability of the elf harmonizes very well with the female name of the muscle-bound male. Any standard elf would look better in her place: Vinrael (battle-hardened), Anwen, Vingaël. Regeneration is not applied to the summoned dragon, and very large armies attack, so it dies quickly. The reward is small, the losses are huge. The structure of the battles at the castle is essentially anti-elf – drawn-out, with an emphasis on defense. They are even boring to watch in replay. Greta's upgrade goes into all sorts of minor skills for an elf, like mechanics and enchantment. In these battles, high-initiative elven troops are mainly forced to stand, only the hero moves. In most cases, there is no point in deploying the entire army. The culmination of such battles was Gilva. Horror and mockery of the player at the same time. The phantoms created by the AI stacks come to life. A stack crammed into one place, after being resurrected and moved, rises from the dead in several places by the AI. I put the game aside for a long time after this siege. Achilles cannot catch the tortoise. The battle with the healer was the only one in which I used the elf's special ability. I think Orris was the most successful in the series of sieges. As a suggestion, it would be good to display information about which elven outpost increases the growth of which creature. It's one thing to spend resources on increasing dragons, and quite another on trees.
I don't want to replay the map at all. Maybe someday, when I've forgotten all this mess.
P.S. It was a waste to take away Karlam's mentoring ability. At least some variety was expected.