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Walkthroughs for custom maps.

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#2653
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kolotok
Here is Grigor Minchev's working email - grig @ abv. bg
I corresponded with him. Grigor shared some interesting things. For example, he was already using hex editing back in 2008 when he was working on "Abelia" (this map has one rather unusual element). And in "A Long Way," my starting position, as it turns out, is quite far from optimal, which I suspected myself :)