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The riddle of the century: my archers have an initiative of 12, and the Necropolis ballista has 11. The ballista goes first... I've searched through all the scripts, but I couldn't find such a trick... Damn, I already cheated - I changed the arrival time of the ballista so that Greta from 1.3 could at least somehow prepare, and again, the same suffering...
Well, you can experiment with the unit placement, right? This often happened during testing; I would remove the rogues/ent, and the placement on the battlefield would change.