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Heart of the Night

#116
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A mystery for the ages: my archers have an initiative of 12, and the Necropolis ballista has an initiative of 11. The ballista goes first... I've searched through all the scripts, but I haven't found anything that explains this...
Damn, I even cheated – I changed the arrival time of the ballista so that Greta from version 1.3 could at least somehow prepare, and it's still a painful ordeal...