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Heart of the Night

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vadim_t
Regarding Remix's luck – it's a kind of meme:D. Remix is a streamer who mainly plays Heroes 5 walkthroughs; there's a link to the scenario walkthrough in the forum thread. He didn't level up his luck, but the unicorns triggered at the right moment.
It's advisable to level up Blessing – then it will remove the same plague in large numbers. The elf's ability to fire at sworn enemies in a large area will also be useful, especially with the third Necromancer – the archer. It's worth shooting down the ballista and catapult early on.
Silanna's daughter should be summoned carefully – if she is killed, Greta will have no mana. Keep in mind that she is a child of light and receives all light spells cast on other characters.
The green key is critical; without it, you cannot complete the quest to enter the dungeon, and a whole chain of problems will follow. We will definitely get the purple key – with Klemira and Morkador, you can immediately stay in the castle – no artifacts drop from them, and the purple key is guaranteed. The quest with Klemira is mandatory: without completing it, you will not receive the Necromancer's staff, and without the staff and the cloak of shadows, Morkador will crush Greta's army in the very first turn.
And in general, the map is extremely specific (I haven't encountered anything like it yet, which is what makes it interesting): any step to the left or right makes it impossible to complete the map. For example, I missed one obelisk and now I'm replaying it almost from the beginning... The special thing is that, as far as I understand, it is theoretically impossible to prevent the Eternal Night from coming (when Baal chases the player character continuously and with his own teleports):eek: Author, is it possible to complete the quest regarding the Eternal Night? Because it's kind of unpleasant to see a failed quest:mad:

Added 16 minutes ago

The brown key is in the dungeon (entrance in the swamps). And you can't kill Baal – it breaks the plot. Although, how you killed him is amazing???:eek:
And in general – as I already wrote, every quest is important for completing the map; one step to the left or right and you won't be able to complete it. This is not an ordinary scenario, but an RPG...

Added 4 minutes ago

And here I didn't understand:eek: How can I move the hero??? His position during the siege is fixed, and he doesn't move himself:rolleyes:
it is possible to kill Baal before the Eternal Night begins, but you still won't be able to avoid the quest failing (why – spoiler)). In general, all secondary quests are optional, but, of course, they make the walkthrough easier. The top slot in the city interface is meant when the hero model disappears from the map. If you place the hero in the gate, everything will be fine. So for now, it should be done this way; not only is the artifact distribution bugged, but also the quest with Klemira, and that would be critical. I apologize for the inconvenience; I didn't realize that the hero disappears from the map in the garrison, and because of this, the function of displaying a message above him breaks. Some Necromancer fixes will also be made; I'm testing them right now

Added 7 hours 7 minutes ago
Updated the map to version 1.3:
- Fixed a bug that could cause problems at the end of battles with Necromancers if Greta was in the inner garrison of the city during the siege.
As a result, the bug with the garrisons not being unlocked after killing Klemira has also been fixed, because the cause was the same. Many thanks to MerlKori and vadim_t for the information provided, which helped to catch the bug;

- The chance of Karlam's specialization triggering has been reduced, but now it is affected by soldier's luck (standard, a second attempt will be made)
- Daughter of Silanna has been given the Energy Channel ability (level 15) - her presence reduces Greta's mana costs by 25%. However, she has been removed from Lizard Rush (level 30), and Double Attack has been moved to level 31
- Some artifacts that Greta receives for destroying Necromancers/clearing crypts/as a reward for quests have been changed
- Gilva now casts plague less often, and Klemira uses Scream of Terror less often
- The Staff of the Underworld now drops from Klemira herself, and is not given for the quest to kill her
- The number of units joining Greta has been slightly increased
- In the battle with Turgal, there is now a limit on the number of demons simultaneously on the field, but now the battle does not end when Turgal's initial army is destroyed
- Radiant Beacon no longer gives bonuses to characteristics
- Karlam can no longer receive mentorship
- Some texts have been added

Thank you to everyone who played the previous versions, wrote about their impressions and bugs; every review helps to make the map better:)
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