need luck Remix
basically, the idea was to eliminate each unit down to 1 HP, leaving only a few units on the battlefield, and then eliminate the nearest attacking units one by one, or as many as possible (including those marked as enemies, and I think ghosts should also be included).
and in this case, the enemy's catapult actually helps, as it destroys towers, and they don't waste shots on single units when it's not necessary.
furthermore, from a certain level, it's useful to place Silanna's daughter in a pair with someone, for example, with a Phantom Fairy; they have an ability similar to that of the upgraded Lizardmen... I forgot what that attack is called.
I don't know why, but when I have Gilva near the Unicorns, almost all of them get poisoned, except for one unit; I'm just unlucky, I've tried different arrangements. Did Remix have Soldier's Luck? Maybe it works.
I took the mass dispel spell, which I'll exchange for Mass Slowdown if I reach the best archer ghost (or whatever he's called).
QUESTION - is it critical to obtain the green and purple keys for further progress? Or, if we hide in the castle, will we simply not be given the keys and artifacts, and will this not affect the overall progress?
because after the green key keeper, the head of security gives a quest for Clemira; if you don't take the key, will you not get the quest? And what happens then? Sorry, but I simply don't have enough time to check all of this.