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Which units would you like to replace or add?

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#86
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I would suggest implementing a system where, for some factions, certain levels can be chosen. For example, after building one structure, either you build a structure for the Nagas or for the Rakshasa, and the other becomes unavailable (like in Heroes 4). This would resolve this endless debate.
RESTORE THE NORMAL APPEARANCE OF THE GORGONS!!! And increase the movement speed during the animation. By the time they reach their destination, you can fall asleep; and if the speed is at its maximum, the Rakshasa attack is too fast to be noticed.

Added 1 minute ago
The Dwarves exist as a separate race. We don't need another race of mages.

Added 1 minute ago
Hobbits are certainly not mages, but, considering my love for "The Lord of the Rings," I support the idea.

Added 3 minutes ago
You could add healers of level 3. Their stats are very weak, but they heal a unit at any distance, and then they can move again. For improved versions, you could add the ability: heal all allies (except yourself), of course, instead of a turn.

Added 2 minutes ago
For the Djinns, it doesn't matter if they have a head or not; they are spirits. But if you reduce their HP but give them incorporeality, I think it would look good.