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Awakening of Evil

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#474
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After completing the Campaigns for the third time, I became interested in specific numbers regarding the completion of quests and their quantity, so I created a separate file for each mission (except for the first one, as there is nothing complicated or special about the quests there) with a brief description of them and the rewards. For the second mission, it seems I spent about a week and a half writing the text) + it might be useful for someone for speedruns if they manage to build an optimal route. And here are a few minor issues that I noticed during the playthroughs. Mission 2: 1) It is not possible to fight the human treasury guard when completing the second quest from Golor. If this is intentional, then the battle option can be removed, as it still interferes and is a bit misleading. 2) There is a significant typo: Gabriel says that to gain access to the human treasury, Sigrif's reputation with humans must be 65, but it only opens when 76 points are reached. 3) The one-way portal near the orc territory becomes unusable when accepting the quest to capture the human city. There is no point in this - by the time the quest is taken, the human army is large enough that a one-week increase will not affect the difficulty of the siege. 4) It is not possible to take quests to capture the human and elf cities at the same time because, after accepting Tilshek's quest, most of the map is blocked, even if the elf stone has not yet been obtained. You have to first capture the elf city and only then take the quest to capture the human castle. 5) If you refuse to give 25,000 gold to the Thieves' Guild, this offer will no longer be available. This means that completing further Thieves' Guild quests becomes impossible. There were also these points here, but they can be left out: 1) To join the hunter's guild, it is enough to kill griffins, not all three types of beasts. 2) The quest to kill the orc overseers on the farms is actually given by the peasants, not by Sindin. If one of the peasants is killed during another quest (tax collection) before or after taking the quest from the elves, the latter becomes impossible to complete. Therefore, the script or something similar for the possibility of attacking the orcs should be given to Sindin, and the peasants should only have texts about gratitude for help in the form of reputation with humans and reinforcements during the siege of the orc city (you should still be able to approach them to take the quest to kill the overseers). Also, in mission 4, the runes in the underground library cannot be bought when their cost reaches 200,000 gold. In mission 3, "Invasion from Inferno," the goblin dwelling directly under the castle on the southwestern island does not transform into Inferno if the surrounding area is turned into Inferno. And in mission 5, it is not possible to search the ship located under the central entrance to the Dungeon. I wrote how to enter the treasury in the file "mission 5." I learned this method from a message somewhere in this thread